![]() The aircraft seems unusually slow as well, requiring some 60% of the runway to get airborne, where the real plane can make do with half of that space under normal conditions. The micro-second your wheels leave the ground you’ll pitch the aircraft like crazy, where two micro-seconds before you had to pull hard just to raise the nose. Taking off the ground feels artificial as well, as if the flight mechanics instantly transfer from ‘take-off mode’ to ‘flying mode’. Banking the plane on either side will give way to a temporary nose dip but doesn’t turn your heading one iota. The rudders are ridiculously effective and the rolling sensitivity is off the charts. Where things go downhill is the flight model, which, although not the worst ever made, comes off as notably half-baked. The glide slope and targeting reticles leave nothing to desire for detail, the HUD is all there with some notable retrofitting to suit gameplay (such as a pop-up map that tracks enemy threats or an ‘Airframe’ counter that essentially measures hitpoints). Although primarily an action game, it’s worth admitting that the simulation aspect here is better represented than in, say, Comanche – the look-down MFD instruments mimic the real F22’s cockpit, even if the instruments themselves are relatively rudimentary. ![]() Lightning II is one of several titles attempting to cash in on what was then a high-tech and wildly high-profile next generation aircraft, namely the F-22. ![]() ![]() Even so, the graphics are considerably more detailed than rivaling F-22 games could produce at the time, and the explosions and fog are some of the best in any ’96 game. Despite the shady box cover, Lightning II is neither a sequel to anything nor a realistic take on the F-22, but a tried-and-tested, self-sufficient action game with shinny jetfighter wrappings.įirst of several advancements are the polygonal graphics, marking the company’s partial transition from their primordial voxel-based engine. Typical flight games from Novalogic tend to be somewhat technical action games, a trend first started with their flight model for the original Comanche, which was – by the company’s own admittance – quite simplistic. Arcade flight modelling keeps Lightning II firmly grounded. ![]()
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